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1. This is an instructional league, good
sportsmanship must be observed and taught.
2. Pinto play will be governed by the
following set of rules in order of
precedence:
a. These Pinto rules.
b. Pony Baseball Inc. Pinto league rules.
c. Official Baseball Rules, the Sporting
News Edition.
3. Games must start promptly as
scheduled. If a team has only eight players,
they may borrow the ninth player from one of
the other teams or the opposing team. You
can borrow up to three players. These
players will play the outfield and bat last.
(If a team borrows a player and then their
ninth player does show up, the player they
borrowed will still play since he was asked
to play. He will play three innings in the
outfield and bat last.) If an injury occurs,
you may finish the game with eight players.
4. Each game will consist of six innings.
If the score is tied after six innings, one
additional inning will be played to break
the tie even if past the time limit. If the
game is still tied, the tie will be broken
the next time the two teams play each other.
(We will start the tie game earlier and then
go into the next game.)
5. Games will have a two hour time limit.
6. The ten run rule does apply to
games after four (4) innings and will be an
official game.
7. Games called due to weather or
darkness are considered a complete game:
a. If three and one half (3 ˝) innings
are complete and the home team has scored
more runs than the visiting team.
b. If the visiting team has scored more
runs than the home team after four (4)
complete innings.
8. Each player will play three (3)
innings in the field for nine (9) outs.
Players who arrive late may play less than
three innings.
9. A continuous batting order will be
used and will include all players.
10. All batters, "on deck"
batters, base runners & catchers must
wear protective head gear.
11. Nine (9) batters or three (3) outs
per inning. The inning will be over when:
a. The third out is made.
b. The ninth batter completes his/her
turn. The offensive team must announce the
ninth batter before he starts to bat.
c. The fifth (5) run is scored. The sixth
or seventh innings have unlimited runs.
12. Lead offs are not allowed, nor can
they advance past the base they are
approaching when the infielder takes
possession of the ball within the infield.
The only time a player can advance on an
overthrow will be at first base. If a
overthrow occurs at second or third base the
runner must remain at that base. To score
from 3rd base, it must be on a
batted ball or a run forced in with bases
loaded.
13. Stealing will be allowed after the
ball crosses the home plate.
14. SLIDE RULE: Players are often
injured sliding when not necessary. The
purpose of the home plate slide rule is to
avoid unnecessary contact at home plate.
However, no player can block any base
including home plate without having
possession of the ball. If in the umpires judgment
any player blocks a runners path to any base
including home plate, the umpire should call
obstruction on the defensive player and the
base runner should be awarded the base. If
the catcher is holding the ball before the
runner reaches home plate, the runner must
slide or attempt to go around the catcher.
If he runs into the catcher without sliding
or attempting to go around, the umpire will
call the runner out for unnecessary contact.
If in the umpires judgment the contact was
intent to cause injury, the player will be
ejected from the game. If the ball and the
runner arrive at the same time, the runner
does not have to slide. The catcher must
have possession of the ball before the
runner reaches home plate. If there is
contact between the catcher and the base
runner and the catcher is blocking the plate
without having the ball, obstruction should
be called on the catcher and the base runner
awarded home plate.
15. Pinto pitching rules will be governed
by the following set of rules:
a. Two (2) innings per day. Six (6)
innings per week. A calendar week is
Monday through Sunday.
b. One pitched ball constitutes an inning
pitched.
c. Any pitcher removed from the mound
cannot return to pitch in that game.
d. No penalty will be enforced for balks.
Umpires will be encouraged to call time
out and instruct the pitcher how he/she is
balking.
e. A manager/coach will be allowed two (2)
trips to the mound per inning. The pitcher
must be replaced on the third trip.
16. Courtesy runners can be used for
pitchers and catchers: (to speed up the
game)
a. Must be two (2) outs in the inning.
17. Infield fly rule does not
apply.
18. No drop third strike.
19. No bunting will be allowed.
Every batter must take a full swing.
20. No intentional walks allowed.
21. Each team may play 10 players in the
field by using 4 outfielders.
22. If the bat is thrown over six feet by
a batter, the batter and the manager/coach
will be given one verbal warning by
the umpire. After which the batter is
automatically out. Base runners
cannot advance.
23. After June 1st, there will
be no defensive coaches on the field.
24. Rain outs need to be rescheduled
within the same week.
25. The home team is responsible for
putting the bases away after the last game
of the day.
26. The winning manager is required to
submit a score through the website at www.cresthillbaseball.com.
List player accomplishments with at least
one player from opposing team.
27. No food is allowed in the
dugout. Each team will clean out their
dugout after every game.
28. Prior to the season starting you need
to practice 3-4 times per week. After the
season twice a week.
29. The coaches will be doing the
umpiring. They will call balls and strikes
from behind the pitchers mound when their
team is batting.
30. Each manager/coach is responsible for
the conduct of their team and fans. Players
should be taught and encouraged to show good
sportsmanship towards fellow players,
coaches, fans and the umpires. Managers need
to help an umpire’s attempt to control a
troublesome fan(s)
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